Posts Tagged ‘tv’

Time to put on that lucky hat, grab something sharp or shooty, and make for the RV as we take a delve into Wave Two of Mantic’s The Walking Dead comics tie-in! Taking the same shape as the last set of releases, Wave Two consists of the Miles Behind Us expansion box and a selection of booster boxes. I’ll also be giving you a run down of the additional extras available to support the main products in this range.

The expansion box contains the usual mix of game components: map, scenery counters, lovely hard plastic miniatures, various cards, and marker tokens. The map once again comes with a check sheet on the reverse to tick off your collection as you buy it, although there’s a “Scott” mini on there that doesn’t seem to be available anywhere…?

As we’re keeping in graphic novel order, we’ve reached Hershel’s farm in the story continuity. Characters in the box are Hershel, Billy, Otis and Patricia (plus two new walkers), all names and faces that should be familiar to readers of the comics. The play mat and scenery are all themed to support the scenario, giving you hay bales, fences, a tractor and the barn. Oh yes, THE barn. 

There are lots of interesting cards in this box too. The farm theme seems to suit this game! Event cards include “Escaped Livestock”, as unseen cattle panic and create NOISE, drawing walkers away, and the very excellent “Grim Recognition” card, where a survivor spots a loved one amongst the hordes of the dead, causing them to panic in their next activation! If you can get that one in against an opponent with a high nerve value (and therefore will not usually panic), it could give you a huge boost. Equally, supply and equipment cards provide farming-themed fun: Horse Pills, Tranquiliser Gun, Cattle Prod, a lasso. a scythe, and animal catcher poles like the ones used in Day of the Dead… I love it when they sneak in a nod to the Romero movies!

So what’s in the rulebook this time around? The only new rules are for fires and “Burning” tokens, which if you already have “Days Gone By” you will already own! New scenery pieces are covered for the Advanced Scenery rules, and there are new keywords/rules for “Collapse” and “Smoking”, adding more options for table tactics. 

Another narrative campaign makes up the bulk of the book, this time taking the story from the escape from the Atlanta camp site to Hershel’s farm and beyond. On the way we meet Tyreese and his family, leave Wiltshire Estates (ALL DEAD DO NOT ENTER), find the farm, encounter the barn (comic and TV fans alike will know where that one is going!), and head out for supplies. A nice touch is advice in the first scenario on how to link your game from the previous expansion to create an ongoing campaign. Even if you’re not playing the campaign it’s still worth looking through the individual chapters, as there are a number of scenario-specific rules which could easily be transplanted into your own games


The end of the book contains rules for running a campaign in the AOW world. This takes the form of an extended tournament, with multiple players choosing a group and pitting them against each other, keeping the same roster each time, with adjustments for injured and dying survivors, experience points and supplies. There’s even an underdog system to equalise a large difference in points. Previously I would have said that the survivor card based system couldn’t support upgrades and campaigns, but I’m pleased to say it looks very much like this will work! XP and the underdog rules rely on adding red dice to characters and trading in two dice for a single higher value one. (red-white-blue) You can also increase nerve via dice trades, and supplies are converted to points between games to buy new survivors and equipment. All this is recorded on roster cards, available as a free download.

This wave of booster boxes is a bit of an odd bunch. Four of them contain characters from this part of the story, and characters we’ve been wating for: Glenn, Tyreese, Julie and Chris, and the rest of the Greene family, Maggie, Arnold and Lacey. The other two contain Ezekiel and Shiva, and Negan… Now I’m as pleased as the next man to have a really challenging bad guy enter the game (and believe me, Negan is a beast!), but this does slightly spoil the continuity of the series that has worked so well so far. Obviously, it pays to include a really popular character from the TV series while he’s making the headlines, but as far as the comics go Negan was the 100th issue shocker, which makes it around graphic novel seventeen… Ezekiel turned up a little while after. All the models are great though, a good mix of dynamic poses, all beautifully sculpted. I shouldn’t complain too hard! Also available in a “show exclusive” booster are Lee and Clementine, who (if like me you had no idea) are the lead characters from the Walking Dead computer game. These have been sold at gaming shows and conventions all round the country, and seem to be proving popular. It certainly makes sense for the “non-TV” remit to include other canon characters, and could be interesting for the future of the game.

It has to be said that Mantic are really supporting this game well. Apart from the main releases there are a raft of extras and deluxe components to choose from to enhance your Walking Dead experience. We’ve already talked about the quality of the scenery booster, and there are a number of additional pieces to buy now, including the farm terrain from Wave 2, and an MDF RV! For those wanting a higher quality of components there are plastic templates and markers, and neoprene gaming maps to replace all of the currrent paper ones. If you are a newcomer to the game (where have you been!?!?), there are now deluxe and collectors editions of the main box with loads of extras, including exclusive minis! With spare dice, cards and walkers, plus a paint set available, this game can get as big as you want.

This is another set of high quality releases added to the already impressive All Out War catalogue. With each new rulebook, small steps are taken to ensuring this is the only undead survival game you will ever need. Just as the genre appeared to have gasped its last foetid breath! It seems to be a scale-able game, you can create your own characters, give them experience points, and play a campaign. It works in multiple settings, and you can tweak the difficulty by drafting cards in and out. As I write this, Wave 3 is hitting the shops, and covers the discovery of the prison. It will be interesting to see where the game goes from there, as Book 4 doesn’t really add any new characters (except Michonne, who is in Wave 3), and takes place mostly in the prison. Maybe skipping to Book 5 and Woodbury would be better? We’ll see. Personally I would like to see Mantic’s scenery department have a go at producing trees and foliage cheaply, as there is nowhere currently doing so. Also, I can see a comprehensive rulebook, possibly a hard back, being a good idea in the near future. As long as they keep the standard high, I’ll be happy!


I’m off to start my AOW painting project, see you at Wave 3!

David Mustill

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