Posts Tagged ‘tmnt’


Despite being a big fan of WizKids’ other collectible franchise in Heroclix, dice games such as Elder Sign, and Deck Building games such as Legendary Encounters, it seems weird to me that I have never given Dice Masters a go. So it is great that WizKids have released a stand-alone version of the game straight out of the box but can also be compatible with previous versions should you wish to have the Turtles take on Marvel and DC as they have done with Heroclix. So, as a 90s kid who used to love the cartoon, this seems like an ideal starter set to introduce me to the system.

The game reminds me of similar deck building games such as Magic or Legendary in the sense that you start off with weak cards that generate energy which you can then use to buy characters and more powerful dice to level up as you play. However, because there are a lot of different abilities – especially with cards working with other cards, as the Turtles should – this allows for a lot more strategy as you use resource management and chaining your abilities to either increase in power or mass a large attack to seriously damage your opponent. Alternatively you can hold dice back to exchange for other powers that can be used to enhance your defence at the detriment of not being used for another attack later on.

It was this resource management that made me feel like there was more strategy and synergy in the combination of characters than in games like Legendary but there was also more chaos due to the randomness of the dice rolls which adds that little bit of luck factor that can force you to adapt your strategy on the fly if you don’t get the result you want. Some people don’t like an element of randomness in their strategy games, but I for one like the idea of things going wrong and forcing you to adapt. I also thought that despite some unlucky rolls, I never really felt truly cheated out of victory if I was unlucky as there was always a feeling that it could be turned around.

Some downsides to the game are that it feels as though it is chiefly a one on one game for two players, like a lot of collectible game engines and the inclusion for the ability to play with up to four players feels tacked on so I would mainly keep this as a two player only game personally, especially as I feel there are better four player dedicated games that can hit the table instead. Also, as the game is typically a collectible style game aside from this stand-alone version, I’m not sure how the characters and dice in this game would work if you combined it with other sets, as I would worry that these would be trounced by super rares and chase variants a la Heroclix, but without playing other versions I wouldn’t be able to confirm this, so my fears may be unfounded.

Despite this, TMNT Dice Masters seems like an ideal set to get you into the system without falling into the money pit that is hunting for gravity feeds, especially if you are a fan of TMNT in general. So check it out if you are fan of Turtles or Deck Building games.

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Blake Harmer is a regular contributor to The Crazy Train and The Gamescast at emotionally14.com. You can follow him on Twitter at @fucksakeblake, but there’s no real point in doing so.

Brad, Ian and Ömer unbox, review and discuss the latest TMNT release for Heroclix!


Brad Harmer-Barnes, Ian Harmer and Ömer Ibrahim inbox, review and discuss the latest Fast Forces set for TMNT Heroclix!

Ian Harmer, Brad Harmer-Barnes and Ömer Ibrahim review the new TMNT Fast Forces set for Heroclix!

Joe Crouch, Ian Harmer and Brad Harmer-Barnes present another episode of Suppressing-Fire.Com’s hit show “Brick Fury”.  This time they’re taking a look at the new “Teenage Mutant Ninja Turtles: Mouser Mayhem” set from Wizkids.

But that’s not all!  Your favourite Heroclix YouTube hosts have even recorded a full playthrough if you want to see the mechanics in more detail!