Posts Tagged ‘card game’

A Dark Souls and a Bloodborne review in one week? We must be gluttons for punishment.

Bloodborne: The Card Game is based on the Chalice Dungeons in the video game — the ever-changing labyrinths and tombs carved out by the Great Ones beneath the fallen city of Yharnam, where horrifying creatures reside.

In general, Bloodborne is a game about risk management with inventory management and tactics. You start with a hand of basic weapons, which you get to upgrade to improve your fighting combos and capabilities.

Each turn, one monster chosen at random attacks players, who fight back as a team, with everyone playing a card from their hand simultaneously to attempt to kill the monster. Players collect blood from the monster, assuming it dies, based on how much damage they dealt. Monsters can fight back with exploding dice that can potentially deal infinite damage.

Players can fight as long as they want, but if they die in combat, they lose their progress. Players can opt out of fighting to bank their blood and save it permanently. Collected blood counts as victory points.

I’ve become a big fan of card games recently, with my two main favourites being Legendary and FFG’s Lord of the Rings LCG. I was pleased to discover that the Bloodborne card game took on parts of each that I really love. It has the constantly expanding and upgrading your deck that underpins all of the Legendary systems, as well being hard as fucking nails, a la the LOTR:LCG.

Components wise, CMON are as on form as ever. The plastic and card tokens are superb, and the artwork is brilliant throughout. The cards are look like they should be hard wearing, but as with all deck-builders, you’ll probably want to invest in some sleeves if you see this getting heavy rotation in your group.

I also loved how fluid and fast moving the gameplay is once you get a couple of turns under your belt. Also, the number of monsters and boss monsters means that there should be plenty of replayability. Recommended for both fans of deck builders and the video game.

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