Longtime readers of this site will know of the pure admiration and love I hold for Mansions of Madness. Since its first edition release, it’s a game that I’ve praised for blurring the lines between board games and RPGs. The release of Second Edition in 2016, along with the app that acted as the game’s GM, creating a fully co-op version of the game, is a development in tabletop gaming that I’ve lauded again and again. It’s now a game that appeals to boardgamers, role-players, and video-gamers.

Now, a brand new expansion has been released in Streets of Arkham. Although the core set had a couple of scenarios set in the nearby town of Innsmouth, this time the new scenarios aren’t just limited to the titular “mansions”. You wander around museums, hotels, parks, beaches…the game has exploded!

Fantasy Flight have obviously taken on board the feedback on the first expansion – Beyond the Threshold – which was enjoyable, although a little on the thin side, only supplying only a few new characters, one new monster and two new stories. Streets of Arkham, offers up four new investigators, three new monsters, new tiles and three new scenarios.

The new characters are a mixed bunch (aren’t they always?), but all look fun to play, and offer some intriguing abilities in the game. The new monsters are where the game really shines, though. The Star Vampires (personal favourites of mine since a memorable game of Call of Cthulhu nearly ten years ago) look terrifying on the table; truly alien and terrible. The Lloigor miniature is the best in the box, so far. Not as tall as the Star Spawn from the core set, its pose and detail is far superior, towering and looming over the feeble investigators sent to defeat it. Looks great on the new map pieces too, especially as a potential climax to one of the new scenarios.

The new scenarios are the absolute cream on this antediluvian, non-Euclidean cake, however. There are actual mysteries to the solved! The game even tells you to take your own notes before you start! What’s more NPCs appear on the board, interact with it, and have their own little turns during the Mythos Phase. IT’S A BOARD GAME WITH CUT SCENES!

With this latest expansion, Mansions of Madness has come even closer to being the ultimate board-game/RPG hybrid, and I can’t wait to see what happens next. If you’re already a fan of the game, then this is an absolutely essential purchase to up your game. 10/10.


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