Archive for September, 2017

The boys are back, to test out the new starter set!

And here’s the gameplay footage!

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Days Gone Bye is the first expansion proper for AOW, adding new rules and characters to the main game as well as widening the scope of both the gameplay and the theme.

The box contents follow a similar pattern to the Prelude to Woodbury set, including new minis, cards and terrain, but this time features a new 2′ x 2′ playmat and a small book of brand new rules.

The miniatures included are all characters taken from the first graphic novel (of the same name), and unsurprisingly, considering the expansion is subtitled “Atlanta Expansion”, are all characters found at the Atlanta camp at the start of the story. Dale, Allen, Donna and Jim are welcome additions to the AOW family, and once again are high quality single piece miniatures in hard plastic, with no cleaning or modelling required. Each comes with a survivor card, giving their stats and game rules. Also included are alternate stat cards for Sandra and Patrick from the core set, quite a pleasant surprise for what would otherwise be quite a throwaway part of the game. These turn the characters into hardened veterans, a much tougher proposal to face across a game board! As it turns out, this is to be a regular feature… More later!

 Other cards in this set include event cards for traps, unexpected fires, forest walkers (allowing previously unseen walkers to shamble out of the new forest scenery pieces) and a thunderstorm, which washes off the effects of the “Gory Clothes” equipment card and limits gun ranges. New supply cards are largely fire themed, both for starting them (molotovs) and putting them out (extinguishers) to tie in with the new rules introduced in this box. Terrain and markers include tents, woods, a campfire, and a special objective token in the shape of a bag of guns.

 The playmat is single sided once again, but matches up perfectly with the original to give you both an alternative and a larger playing area. However, rather than wasting the back of the map, this time it comes with a checklist for all the wave one minis, including walkers and “Mantic Point” exclusives (Which include bag of guns and Sheriffs badge tokens in hard plastic)! This is a nice touch but I’m not sure how useful it is; this is hardly a collect-and-swap-with-your-friends type game! Call me cynical, but it looks largely to be an advertising gimmick…

The rulebook is split into three parts. The opening section covers new rules for Repair and Smash! actions, handy for adding a bit more depth to scenarios if you get sick of basic supply hunting, and the “Flaming” keyword as well as “Burning” tokens. The latter represent the possibility of terrain and walkers catching fire, with fairly disastrous consequences for all cocerned. Burning undead can blunder around spreading their flames to nearby terrain, and cause extra damage in combat until doused. The only up-side is the possibility each round of a fiery walker falling prone, which puts out the flames, but leaves it vulnerable for a time. Best to keep your distance til then! The rest of this part covers terrain rules for the new tents and woods markers included, plus adding the RV (from the main box) into games using the scenery points rules. As Mantic are now producing a rather nice looking mdf RV, this will come in handy!

The main part of the book is taken up with a narrative campaign comprising of six scenarios, recreating the graphic novel story of Rick Grimes’ fight for survival, from the search for the bag of guns with Morgan to the undead “herd” attacking the Atlanta camp site. Each scenario gives a list of participants, special rules and victory conditions, plus a “Story Mode” section wirth details on how the games link together. The first five missions are solo games, but most can easily be played co-operatively, while the last is a two player duke-out between two main characters… The participants list for each includes the characters present at this point in the comic continuity, but also gives an alternate play version with notes on the points value available and the min/max number of survivors. All of the listed survivors not contained in this or the core set are taken from the booster boxes, available separately.

The final pages contain advanced rules, this time for custom survivors! Using download-and-print-able blank character cards you can now add your favourite miniatures, “missing” characters from the TV adaptation (who says you can’t have Daryl Dixon in this game…), or even yourself to the survival horror madness! Step-by-step instructions are included to guide you through the character creation system, with costings provided, along with plenty of explanation.


The rest of the Wave 1 releases consist of booster packs, basically character add-ons, all containing characters from the Days Gone Bye graphic novel: Shane, Morgan, Lori, Carol, Andrea, and “Rick on Horse”, all priced around £13 each. At first glance this appears a little steep, but on closer inspection the value becomes clearer. Most come with three miniatures: the named character on the box, a second survivor (either a support or opponent character), and a walker. The “Rick on horse” box just has the mini on horseback plus a walker, and there’s a walkers booster which just contains six extra minis to swell the hordes of the undead! All come with the relevant character cards and new equipment cards themed to the box, except the walkers, which get some useful equipment and additional event cards to make your games that much harder. As a nice added touch, some of the boxes also contain extra character cards with alternate versions of existing survivors on them, for instance Lori Grimes comes with a Carl “Trainee Sharpshooter” card to represent Carls progress as the story goes on.

It’s clear that Mantic are looking after their IP. The consistently high quality miniatures are well sculpted, and all of the characters from the comics are easily recognisable. I love that all the walkers are individual sculpts (except fot the booster box), and show no sign of doubling up, which gives the game a tabletop edge rather than a boardgame style generic monster feel. There are a few walker-versions of characters popping up too, handy for when a survivor dies and is re-animated:- More please!

The box feels like a real add-on this time. The whole rulebook is new, and the extra rules add plenty to your All Out War games, and although the campaign is mostly filled with solo games there are enough ideas to branch out into designing your own. The best part for me is the character creation rules: Allowing you to put additional characters into the game throws up a raft of opportunities! As long as Mantic stay relaxed about it (no cease-and-desist orders please!) you can adapt this easy to use and fun to play system to play out scenes from loads of your favourite films… So if the next set of equipment or supplies cards could include a crossbow, a chainsaw, a cricket bat and Winchester rifle, I would be extremely grateful! My first attempt at new characters seems to have worked out ok (with one minor mistake), look forward to using these in a game soon.

There are a few minor niggles. Glenn is listed in the campaign missions, but is actually a Wave 2 release. Not a big problem, seeing as Wave 2 is now out, but feels a bit of a mick-take. Hope it doesn’t happen in future releases… The “support” character type can be a bit of a pain. The actual effect of a support character appears on a different survivors card, meaning you might not get any bonus from the character until you buy another booster or box. There still doesn’t seem to be anyone for Liam (from the starter set) to support! On the other hand it can be quite clever when a single mini provides support to multiple other survivors. Also, you can make the powers up as you go along to suit your character creation if you like. Just remember to write it on the other card (my oops!)

All in all, a great set of releases, keeping the story theme and improving on an already strong system! Looking forward to future releases. 

Bring on Wave 2!

David Mustill


If there’s one thing all tabletop games need more of, it’s Wookiees. Can you imagine Mansions of Madness, but on Kashyyyk? Berserkers of Catan anyone? Hell, even Scrabble should make it an acceptable word if you ask me.

Equally as brilliant is the fact that the “Auzituck” Wookiee Gunship has come to X-Wing, and it’s brought a mixed bag of goodies with it. Physically, the Auzituck is a nice, small-based model, brimming with guns and engines. The paintwork is as good as normal, with some really cool tribal designs over the body.

In game terms, the Auzituck has three attack dice and and only one one defence, but with six hull and three shields, it isn’t going to fall apart quickly. This is helped by its choice of actions. As well as being able to Focus, it’s the first non-Epic ship to be able to perform the Reinforce action. When a ship reinforces either the front of back of itself, when attacked from that angle, it can add an extra evade result to its dice roll. Unlike an Evade token though, it doesn’t spend the token, and can re-use it each time it is attacked.

As well as this new function, it also boasts a 180 degree auxiliary firing arc, formerly only seen on the YV-666, making this the first small-based ship to boast such a wide attack arc.


This huge attack range is useful, as the ship has no way of turning in a hurry, the dial is fine, but features no k-turns, or any other type of “flips”. In terms of upgrades, the Gunship has two Crew slots, with three of the four available pilots able to take an Elite Pilot Talent.  As I just mentioned, the Auzituck comes with four pilots, two of them Unique. From the bottom up, “Kashyyyk Defender” is a 24 point, PS1 generic pilot. “Wookiee Liberator” is the PS3, 26 point version, which also comes with an EPT slot.
Lowhhrick is the unique PS5 pilot and his ability is causing a stir: “When another friendly ship at Range 1 is defending, you may spend 1 reinforce token. If you do, the defender adds 1 evade result.”

On it’s own, it’s a handy little trick, but it’s found a home in a frustrating little squadron called “Fair Ship Rebels 2.0” (At least that’s the “proper” name, a lot of players aren’t calling it anything so polite). Consisting of Lowhhrick, Biggs Darklighter, Captain Rex and Jess Pava, the list’s ability to share and negate incoming damage is almost unparalleled, as well as doing things like taking away the opponent’s attack dice. These types of builds come and go, and I always feel that you should just play whatever you want, this included, but I’ve played against this squad twice now, and neither game was a fun time. I can’t imagine that using it is much fun either.

Wullffwarro, on the other hand, is my type of pilot. The PS7 Wookie Gladiator gets an extra attack dice if he has no shields and at least one damage card, making him a dangerous ship to leave half alive. At thirty points, he’ll definitely give you some bang for your buck, even if he goes bang.


In terms of upgrades, this expansion comes with six, three of which are new to this pack. “Selflessness” is part of the previously mentioned FSR puzzle. A 1 point EPT, you may discard the upgrade when a friendly ship at range 1 is defending. If you do, your ship may absorb all of the uncanceled hits. “Wookiee Commandos” is a 1 point crew upgrade that takes two crew slots, and allows you to re-roll any Focus results whilst attacking. “Breech Specialist” costs one point and is another crew upgrade. It’s wording is quite intricate, so I’ll include the entire text: “When you are dealt a faceup Damage card, you may spend 1 reinforce token to flip it facedown (without resolving its effect). If you do, until the end of the round, when you are dealt a faceup Damage card, flip it facedown (without resolving its effect).”

It’s like Chewbacca’s pilot ability, which is nice and thematic. 

So, the Auzituck had found itself in one meta-level squad already, and that actually may hurt it. If it gets seen as “that ship from that squad”, it may not get used as much as its quality probably warrants. That said, I’ve seen two Gunships loaded with Tactitians teamed up with Braylen Stramm in a super-stressbot team that looks quite fun. I’m pretty sure Wullffwarro could make a good “glory in death” squad member, someone just needs to find the right recipe. 
Personally I like the ship, it’s fun to play with, and it looks good on the table.

One forward and focus until I lose the will to live/10

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Ömer Ibrahim is a regular contributor to Suppressing Fire and you can check out his modelling work on Facebook and Instagram.