Review – Star Wars: Armada – Wave 4: Interdictor

Posted: September 2, 2016 in Uncategorized

So, here’s the very last part of Armada week (at least until Wave 5), and we’ve saved the big bad for last, the Interdictor-class Star Destroyer. Originally from the Legends universe, the Interdictor is capable of generating an artificial gravity well, which means that any passing Rebel ships travelling through hyperspace can find themselves suddenly and sharply ripped back out again…right into an Imperial trap. And now you can play out that very scenario!

The Interdictor is a good size model, although not technically considered “large”, being roughly the size of a Victory-class Star Destroyer,  the detail and all the shading is very nice, which makes the model come alive on the table.  The engine flare is simple but effective.  It looks sleek and dangerous, like most of the Empire’s secret weapons.

You do, of course, get all the gubbins (above) to merge your new Interdictor in with your base set, making sure you’ve got everything you need, even if this is your very first purchase. You also get these two brand new tokens, exclusive to the Interdictor:

Which can be placed onto the playing area to mark out those lovely gravity wells that the Interdictor can generate to really mess up a Rebel fleet.

You have a choice of two base loadouts for the Interdictor:

The more expensive Combat Refit has the harder hitting weapons, but the cheaper Suppression Refit actually has more slots for enhancements that the heavier hitting ship. With only three points difference between the two, you’ll have plenty of chance to use both from game to game. This is a very welcome way of doing things, as the “cheaper ship is slightly inferior” was starting to get a little repetitive…and was always a little basic, to be honest.

So, on to those lovely enhancements…

It’s a real buffet of abilities this time, with Admiral Konstantine, whose ability allows you further adjust the speed of enemy ships. The gravity wells themselves are in these enhancement cards, and allow you to seriously impede the speed and position of the enemy fleet during set up…just about time for you to send those TIE fighters streaming in to capitalise on the disarray.

The Interdictor is a lovely piece of theme driven game design built around a ship that has been much loved in the Legends/Expanded Universe line for years now, as well as in the Rebels TV series. An essential purchase for the sneaker type of Imperial player.

Well, that’s it for Armada for now. We’re aiming to get some battle reports online for you soon, so there’s that to look forward to. If you have anything else Star Wars, Armada or pulp-gaming related you’d like to see, please let us know in the comments, or at


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