Archive for August, 2016

Star Wars: Armada Week continues here at Suppressing Fire, as we leap headlong into Wave Four, and the good guys get some big guns courtesy of Mon Calamari with the Liberty.  The Liberty is a large ship, so larger than anything in the base set; more the same league as the Home One and the Imperial-class Star Destroyer. Here she is.


As usual, you get all the chits, dials and gubbins, so that you’re not short of anything if you want to play with EVERYTHING YOU OWN ALL AT THE SAME TIME.


You’d have to be nuts, but you could, and it’s nice to have the opportunity, rather than having to double up on everything.

As usual, you have two base ship types to choose from…


…the lighter armed but still punchy Star Cruiser, and the shovel headed kill machine of the MC80 Battle Cruiser, which has a staggering five shields in its fore, and a seven dice attack out the front, plus a lot of space for enhancements, and some nice anti-squadron weaponry/defences.  

Then, of course, you get all the enhancements…and there are a fair amount of them here:


It’s always nice to have a movie character show up in X-Wing or Armada, and there’s General Crix Madine, from Return of the Jedi. He gives a very tasty bonus to your navigation orders, allowing you an extra click of yaw and/or speed change on top of what the navigation order will already give you. If you want to give your ship the name of Liberty, then you’ll get a very powerful bonus to your squadron control. Quad laser cannons can make your red dice especially bitey, and the Skilled First Officer can really help with your command disc control!

All in all, this is a truly great package. The ship itself is amazing, capable of acting as either a flagship, or a support vessel with ease. The enhancements, too, are very good in this pack; not a duff one there.

Outstanding. Buy it with your hands.

When Armada was first announced, I’ll have to be honest and say I was always a little sceptical and curious as to what ships FFG could release as follow ups/expansions.  However, I’m pleasantly surprised by Wave 3; introducing as it does two smaller vessels, after the arrivals of the mammoth Imperial Class Star Destroyer and the Home One.  First, let’s take a look at the Rebel Transports.  Inside the blister kit, you get two GR-75 Transports which click onto a single base, so that you end up with something that looks like this:


The miniatures are simple, but this is no bad thing. They’re support vessels, and you don’t want them taking all the attention from your Home One or Mark 2 Assault Frigate.  There’s a nice ink-wash been applied to them to bring out some of the detail, which looks great.

Also included, you get the standard markers to make sure that you don’t run out of any that came with your base set…of course, if you buy everything, much like X-Wing, you’re going to end up with an absolute glut of the bloody things.


And, of course, your speed and command dials for navigating your GR-75s across the battlefield.


The GR-75 can be calibrated one of two ways, you can cast it in a more traditional transport role, or if you’re feeling a little more confrontational, you can fly it as a combat retrofit.


The transport option is the cheaper of the two, with no offensive capabilities, although it has a fairly decent anti-squadron attack. The combat retrofit ups the anti-ship capabilities, at the cost of reducing the power of the anti-squadron weapons. Neither are especially powerful on paper, but they could be a good use of spare points,  with the most expensive clocking in at just 24pts.


What you also get in the pack, of course, is a nice little bunch of enhancements,  including the Legends universe’s General Cracken as an Admiral, who provides a pretty meaty defensive bonus.  Echo Base’s Toryn Farr grants a good re-roll bonus, which could be a good use of a GR-75’s reasonable speed and manoeuvrability.  Also included are a couple of title cards, and what appears to be some abilities that are unique to the Rebel Transports (although I’m expecting some dedicated Armada player to correct me in the comments), offering support to bombers, enhanced communications, and a buff to your repair orders.

The contents of this kit aren’t earth-shattering, but they’re not really supposed to be.  If, on the other hand, you’re looking for some flavour and enhancements to round out your Rebel fleet, then these will definitely have a place in your collection.

Ömer Ibrahim – Suppressing Fire’s painter and modeller extraordinaire- has tasked himself with a new project: fitting a full lighting rig to Fantasy Flight Games’ Outrider model for their astonishingly popular wargame, X-Wing. Let’s see how he gets on:

You can follow Ömer on Twitter at @TheIronTurkOmer and follow his painting/modelling blog at: https://www.facebook.com/CantSleepMustPaint/