Frostgrave: Into the Breeding Pits

Posted: July 12, 2016 in Uncategorized

Osprey Games’ Frostgrave has progressed greatly since its launch a few years ago. And it’s something that makes me extremely optimistic for its continued success. 

For those not in the know already, Frostgrave is a miniatures game by Joseph A. McCullough, set in an ancient frozen city, and concerns warbands led by wizards who delve into the city to plunder its vast riches, and occult artefacts. It’s part wargame, part dungeon crawler, part equipment management sim. It’s successful on many levels, but my favorite element has to be the art style which is the guiding hand for the entire experience, be it in the style of the miniatures released alongside the rulebooks, to the books themselves, which contain beautiful selection of art by Dmitry Burmak (If you’re reading, Joe, I’d love to see some form of collected artbook in the future). 
So, in talking about Frostgrave’s success, it’s prevalent to talk about the expansion books which have released steadily over the last two years. July 28th sees the latest of Frostgrave’s releases Frostgrave: Into the Breeding Pits. Firstly, it must be said that the trend in stellar artwork is continued in this release, and put simply, it’s a joy to simply thumb through this book and take it in. 
Content wise, the notion that the overarching story of Frostgrave is progressing is tantalising, as I believe the team have created a compelling universe in which players can tell their own tales, as well as be part of the main narrative set forth by the creators. And as with the last release Frostgrave: Thaw of the Lich Lord, the setting and story seems to be evolving in a really satisfying direction, as they continue to add new forms of Wizard, Spells and monsters, And “Into the Breeding Pits” is no exception, adding spells such as “Beastcrafter” (falling under its own spell school) which allow you to add bestial features to your Wizard, depending on his or her level, as well as a handful of extra spells for the pre existing classes of wizards. 

Included in this release is the lighting modifier, which limits your field of view to 20”, Monsters with the burrowing ability and the new trap mechanic, which all goes to say that this expansion ups the difficulty in compelling new ways, and thematically, works to put the player on constant guard as they strive to find treasure in the dark. There are also the expected addition of new items and additions to the bestiary which adds yet more things to worry about. There’s a particularly nasty sounding fiend in the form of the Devourer, and even Hydras, which all adds to the already massive variety the game possesses. The main addition that I am excited about however, is the Gnolls. 

Rounding the book off are five scenarios that seem to follow the tenets set out by the Lich Lord release and maintain a nice sense of progression for your warband, though they can be triggered in a random order via the use of the dice roll chart at the start of the scenario section. 

To cap it off then, I must say that I heartily recommend this book. It continues what I initially loved about the game, and adds mechanics and other features that I had wanted included for a long time. Frostgrave players will already be eyeing this up to add yet more diversity to their game, and they should too! I’ll be getting my Cultist Warband ready to dive into the Breeding pits, just as soon as I’ve dealt with that pesky Lich Lord. 

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Words by Joe Crouch. You can follow Joe on Twitter.

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