The boys are joined by Emotionally 14’s Blake Harmer to tear open, inspect and review the brand new Superior Foes of Spider-Man set for Heroclix!

Be sure to check out Blake’s gaming stuff at emotionally14.com 

Joe Crouch, Ian Harmer and Brad Harmer-Barnes get their hands on the latest Fast Forces set for Heroclix, and test out all the figures:


I guess this review comes a bit late for the majority of X-Wing fans. The Imperial Veterans have been out for a while, and most of us have taken them out for a spin, or been shot at by them. “Countess Ryad” has become a known name thanks to her ability, and I’m personally terrified every time my opponent says “I’ve got three TIE Defenders with the TIE/x7 title.”. 

With that said, a standard review would be a tad pointless, as you can read that just about anywhere by now, so I’m going to go for a slightly different approach on this one. I’ll summarise what’s in the box, without describing every component, but I’ll also describe some of my interactions as an almost purely Rebel player, having mostly been on the other side of the table to these beasts.


So, what do you get for your money? Primarily, two ships, a TIE Bomber and a TIE Defender. Both of them come with lovely alternate paint schemes compared to the originals releases, the Bomber has white markings and the Defender is a beautiful crimson red, matching the TIE Interceptor from the previous Imperial Aces box set.
As well as the “plastic crack”, it’s chock-full of new pilots and upgrade cards, and this is where the fun really begins.


The TIE Bomber has long been irrelevant in X-Wing. I don’t remember the last one I saw at a tournament, and even in casual play it rarely hits the table. There’s a good amount of stuff in this box that is clearly an attempt to bring it back to the fore. It hasn’t really worked, but it’s certainly interesting. Mainly, the TIE Shuttle title, which makes you lose the ability to take secondary weapons, but gives you the ability to take up to two crew members, as long as they are under 3 squad points in cost. Whilst this blocks the use of Emperor Palpatine, it certainly opens up some other fun combos (It really makes me happy as a Star Wars nerd too, as the Bomber was originally designed as a shuttle for The Empire Strikes Back, but was dropped.).

The TIE Defender’s selection of upgrades, however, is where this pack’s bang-for-your-buck comes from. TIE Defender’s are lethal “jousting” ships, and this just makes them HORRIBLE to play against, on multiple levels. Firstly, the aforementioned Countess Ryad – her unique ability is that she can treat any straight manoeuvre as a K-turn, meaning that at any second, she is facing the opposite direction, with absolutely no penalty in terms of stress. Couple this with either the TIE/D or TIE/x7 titles and she is LETHAL. TIE/D allows the ship to fire twice, once with an equipped cannon, and once with its primary weapon.


The TIE/x7 may be worse. Like the TIE Shuttle title, you lose your secondary weapons, but after completing most of the manoeuvres that the ship is able to, it receives a free evade token, meaning that even if you do get the flippy little bastards into your firing arc, it’s ignoring one of your shots anyway.

So, my experience with the ships? The scenario I mentioned above, about-facing an opponent with three TIE/x7 Defenders came in a recent tournament. I was flying the combo of heavy hitter Dash Rendar and notorious damage dodger Poe Dameron. Dash attacks with a huge four dice every time. Poe is pretty lethal too. I ended the game having caused a total of four damage to his entire squadron, killing absolutely nobody, whilst he slowly whittled my team out of existence.

On the other hand, when I took the ships out for a test match, I instantly loved both of them, and the new abilities they bring. Not quite enough to tempt me away from my beloved Rebellion though. Viva la resistance!

Simply put, if you are an Imperial player, you owe it to yourself to buy this set. For the other two factions, Rebel and Scum & Villainy, there’s not a whole lot of stuff in here that’ll help you, which is unusual. Normally, when you buy an X-Wing, there’s cards in that will help a TIE Fighter, and so on, but this box seems very well set up for Imperial players, especially those who enjoy tournaments over casual play. Not to say that the living room gamer won’t enjoy these, but they’re definitely aimed at competitive games. Countess Ryad is nobody’s friend.

I’m not big on scores out of ten for X-Wing, as every ship has its place to the right player, but I would definitely give this release a
Please stop shooting me you big meanie/10

Ömer Ibrahim is a regular contributor to Suppressing Fire and you can check out his modelling work at Can’t Sleep, Must Paint

So, here’s the very last part of Armada week (at least until Wave 5), and we’ve saved the big bad for last, the Interdictor-class Star Destroyer. Originally from the Legends universe, the Interdictor is capable of generating an artificial gravity well, which means that any passing Rebel ships travelling through hyperspace can find themselves suddenly and sharply ripped back out again…right into an Imperial trap. And now you can play out that very scenario!


The Interdictor is a good size model, although not technically considered “large”, being roughly the size of a Victory-class Star Destroyer,  the detail and all the shading is very nice, which makes the model come alive on the table.  The engine flare is simple but effective.  It looks sleek and dangerous, like most of the Empire’s secret weapons.


You do, of course, get all the gubbins (above) to merge your new Interdictor in with your base set, making sure you’ve got everything you need, even if this is your very first purchase. You also get these two brand new tokens, exclusive to the Interdictor:


Which can be placed onto the playing area to mark out those lovely gravity wells that the Interdictor can generate to really mess up a Rebel fleet.

You have a choice of two base loadouts for the Interdictor:

The more expensive Combat Refit has the harder hitting weapons, but the cheaper Suppression Refit actually has more slots for enhancements that the heavier hitting ship. With only three points difference between the two, you’ll have plenty of chance to use both from game to game. This is a very welcome way of doing things, as the “cheaper ship is slightly inferior” was starting to get a little repetitive…and was always a little basic, to be honest.

So, on to those lovely enhancements…


It’s a real buffet of abilities this time, with Admiral Konstantine, whose ability allows you further adjust the speed of enemy ships. The gravity wells themselves are in these enhancement cards, and allow you to seriously impede the speed and position of the enemy fleet during set up…just about time for you to send those TIE fighters streaming in to capitalise on the disarray.

The Interdictor is a lovely piece of theme driven game design built around a ship that has been much loved in the Legends/Expanded Universe line for years now, as well as in the Rebels TV series. An essential purchase for the sneaker type of Imperial player.

Well, that’s it for Armada for now. We’re aiming to get some battle reports online for you soon, so there’s that to look forward to. If you have anything else Star Wars, Armada or pulp-gaming related you’d like to see, please let us know in the comments, or at Facebook.com/suppressingfireofficial

Star Wars: Armada Week continues here at Suppressing Fire, as we leap headlong into Wave Four, and the good guys get some big guns courtesy of Mon Calamari with the Liberty.  The Liberty is a large ship, so larger than anything in the base set; more the same league as the Home One and the Imperial-class Star Destroyer. Here she is.


As usual, you get all the chits, dials and gubbins, so that you’re not short of anything if you want to play with EVERYTHING YOU OWN ALL AT THE SAME TIME.


You’d have to be nuts, but you could, and it’s nice to have the opportunity, rather than having to double up on everything.

As usual, you have two base ship types to choose from…


…the lighter armed but still punchy Star Cruiser, and the shovel headed kill machine of the MC80 Battle Cruiser, which has a staggering five shields in its fore, and a seven dice attack out the front, plus a lot of space for enhancements, and some nice anti-squadron weaponry/defences.  

Then, of course, you get all the enhancements…and there are a fair amount of them here:


It’s always nice to have a movie character show up in X-Wing or Armada, and there’s General Crix Madine, from Return of the Jedi. He gives a very tasty bonus to your navigation orders, allowing you an extra click of yaw and/or speed change on top of what the navigation order will already give you. If you want to give your ship the name of Liberty, then you’ll get a very powerful bonus to your squadron control. Quad laser cannons can make your red dice especially bitey, and the Skilled First Officer can really help with your command disc control!

All in all, this is a truly great package. The ship itself is amazing, capable of acting as either a flagship, or a support vessel with ease. The enhancements, too, are very good in this pack; not a duff one there.

Outstanding. Buy it with your hands.

When Armada was first announced, I’ll have to be honest and say I was always a little sceptical and curious as to what ships FFG could release as follow ups/expansions.  However, I’m pleasantly surprised by Wave 3; introducing as it does two smaller vessels, after the arrivals of the mammoth Imperial Class Star Destroyer and the Home One.  First, let’s take a look at the Rebel Transports.  Inside the blister kit, you get two GR-75 Transports which click onto a single base, so that you end up with something that looks like this:


The miniatures are simple, but this is no bad thing. They’re support vessels, and you don’t want them taking all the attention from your Home One or Mark 2 Assault Frigate.  There’s a nice ink-wash been applied to them to bring out some of the detail, which looks great.

Also included, you get the standard markers to make sure that you don’t run out of any that came with your base set…of course, if you buy everything, much like X-Wing, you’re going to end up with an absolute glut of the bloody things.


And, of course, your speed and command dials for navigating your GR-75s across the battlefield.


The GR-75 can be calibrated one of two ways, you can cast it in a more traditional transport role, or if you’re feeling a little more confrontational, you can fly it as a combat retrofit.


The transport option is the cheaper of the two, with no offensive capabilities, although it has a fairly decent anti-squadron attack. The combat retrofit ups the anti-ship capabilities, at the cost of reducing the power of the anti-squadron weapons. Neither are especially powerful on paper, but they could be a good use of spare points,  with the most expensive clocking in at just 24pts.


What you also get in the pack, of course, is a nice little bunch of enhancements,  including the Legends universe’s General Cracken as an Admiral, who provides a pretty meaty defensive bonus.  Echo Base’s Toryn Farr grants a good re-roll bonus, which could be a good use of a GR-75’s reasonable speed and manoeuvrability.  Also included are a couple of title cards, and what appears to be some abilities that are unique to the Rebel Transports (although I’m expecting some dedicated Armada player to correct me in the comments), offering support to bombers, enhanced communications, and a buff to your repair orders.

The contents of this kit aren’t earth-shattering, but they’re not really supposed to be.  If, on the other hand, you’re looking for some flavour and enhancements to round out your Rebel fleet, then these will definitely have a place in your collection.

Ömer Ibrahim – Suppressing Fire’s painter and modeller extraordinaire- has tasked himself with a new project: fitting a full lighting rig to Fantasy Flight Games’ Outrider model for their astonishingly popular wargame, X-Wing. Let’s see how he gets on:

You can follow Ömer on Twitter at @TheIronTurkOmer and follow his painting/modelling blog at: https://www.facebook.com/CantSleepMustPaint/ 

Fifty Great War Films

Posted: July 27, 2016 in Uncategorized

From The Battle of the Somme through to American Sniper, war and conflict has been a staple source of inspiration for the film industry since the turn of the 20th century. Today, this genre and its continued popularity, which has covered some of the most important conflicts in recent history, has become a means of educating the young and remembering the fallen. They are the war memorials of a modern society.
This new study, which includes classics such as Sergeant York and The Great Escape, and modern Hollywood epics such as Black Hawk Down and The Hurt Locker, details fifty of the greatest war films of the last hundred years.

Tim Newark’s Fifty Great War Films, is a nicely paced, and relatively light, read. Newark clearly demonstrates his knowledge of the subject, frequently touching on the cultural significance of war movies, which is very important. Although, while the cultural significance of war films in general is covered, there’s only passing mention paid to the impact of specific films.

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While it’s nice that all the films in the book receive an equal amount of coverage, the fact is that some films are more equal than others. After all, books could be (and have been) written on Apocalypse Now…yet here it receives the same about of coverage as Three Kings and The Thin Red Line. Sometimes the amount each movie receives is spot on, but you’re frequently left wanting more. With that said, Oh! What a Lovely War, and MASH receive superb write-ups.

The production quality throughout the book is very good. The layout is solid and pleasing to look at (very important in this sort of book), and the photographs are all of high quality.

Ultimately, these sort of books are designed to promote discussion and debate amongst friends, and if you have this on your coffee table, you can certainly be sure of a few good discussions. There’s plenty of old friends that will make you smile, glad that they’re included…and more than a few omitted that will make you a little angry. No Full Metal Jacket? No Zulu?

New on DVD

Unfortunately, too many “missed” titles and not enough depth on each that is included stop this from being an essential purchase, but as a “conversation starter” coffee table book, it works very well indeed.


Fifty Great War Films by Tim Newark is available now from Osprey Publishing.  Review by Brad Harmer-Barnes.

Osprey Games’ Frostgrave has progressed greatly since its launch a few years ago. And it’s something that makes me extremely optimistic for its continued success. 

For those not in the know already, Frostgrave is a miniatures game by Joseph A. McCullough, set in an ancient frozen city, and concerns warbands led by wizards who delve into the city to plunder its vast riches, and occult artefacts. It’s part wargame, part dungeon crawler, part equipment management sim. It’s successful on many levels, but my favorite element has to be the art style which is the guiding hand for the entire experience, be it in the style of the miniatures released alongside the rulebooks, to the books themselves, which contain beautiful selection of art by Dmitry Burmak (If you’re reading, Joe, I’d love to see some form of collected artbook in the future). 
So, in talking about Frostgrave’s success, it’s prevalent to talk about the expansion books which have released steadily over the last two years. July 28th sees the latest of Frostgrave’s releases Frostgrave: Into the Breeding Pits. Firstly, it must be said that the trend in stellar artwork is continued in this release, and put simply, it’s a joy to simply thumb through this book and take it in. 
Content wise, the notion that the overarching story of Frostgrave is progressing is tantalising, as I believe the team have created a compelling universe in which players can tell their own tales, as well as be part of the main narrative set forth by the creators. And as with the last release Frostgrave: Thaw of the Lich Lord, the setting and story seems to be evolving in a really satisfying direction, as they continue to add new forms of Wizard, Spells and monsters, And “Into the Breeding Pits” is no exception, adding spells such as “Beastcrafter” (falling under its own spell school) which allow you to add bestial features to your Wizard, depending on his or her level, as well as a handful of extra spells for the pre existing classes of wizards. 

Included in this release is the lighting modifier, which limits your field of view to 20”, Monsters with the burrowing ability and the new trap mechanic, which all goes to say that this expansion ups the difficulty in compelling new ways, and thematically, works to put the player on constant guard as they strive to find treasure in the dark. There are also the expected addition of new items and additions to the bestiary which adds yet more things to worry about. There’s a particularly nasty sounding fiend in the form of the Devourer, and even Hydras, which all adds to the already massive variety the game possesses. The main addition that I am excited about however, is the Gnolls. 

Rounding the book off are five scenarios that seem to follow the tenets set out by the Lich Lord release and maintain a nice sense of progression for your warband, though they can be triggered in a random order via the use of the dice roll chart at the start of the scenario section. 

To cap it off then, I must say that I heartily recommend this book. It continues what I initially loved about the game, and adds mechanics and other features that I had wanted included for a long time. Frostgrave players will already be eyeing this up to add yet more diversity to their game, and they should too! I’ll be getting my Cultist Warband ready to dive into the Breeding pits, just as soon as I’ve dealt with that pesky Lich Lord. 

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Words by Joe Crouch. You can follow Joe on Twitter.

Joe Crouch, Ian Harmer and Brad Harmer-Barnes present another episode of Suppressing-Fire.Com’s hit show “Brick Fury”. This time they’re taking a look at the new “All New X-Men – Fast Forces” set from Wizkids.

Keep your eye on Suppressing-Fire.Com for Heroclix and other Pulp/VHS Gaming related news.